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1381. large ships vs smaller ships - in Player Features and Ideas Discussion [original thread]
Goatman NotMyFault wrote: and the brassban of "no it will change my game" is here again :D Feel free to come With some tought why it is such a bad idea... or good idea for those that really want to insult the forumusers here. Ok, try this: ...
- by Iain Cariaba - at 2016.01.05 00:24:27
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1382. Proposal - Drone Damage Amplifier as a High Slot Module? - in Player Features and Ideas Discussion [original thread]
Lan Wang wrote: Arya Regnar wrote: Drones are different. Stop trying to apply guns and missiles logic to them, you can kill drones, can't do the same with other weapons. ofcourse you can, its called ecm, tracking disrupters, neuts Yet...
- by Iain Cariaba - at 2016.01.04 15:35:18
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1383. Heavy Defense Support T2 BS - in Player Features and Ideas Discussion [original thread]
*Looks at the list of penalties for using this ship.* Here's a thought. If you have to pile that many penalties onto a ship in order to balance out the opness, it's probably not a good idea to start with.
- by Iain Cariaba - at 2016.01.04 12:27:33
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1384. Multiple order Cancellation - in Player Features and Ideas Discussion [original thread]
Red Serenity wrote: While I do appreciate your input, this is a ideas and features forum. I am just inputting on what I think would be effective. While you may think its pointless you can spend your time trolling elsewhere. Correction, this ...
- by Iain Cariaba - at 2016.01.04 04:52:12
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1385. Multiple order Cancellation - in Player Features and Ideas Discussion [original thread]
Red Serenity wrote: Iain Cariaba wrote: Not needed. Just because you can put market orders up for 90 days doesn't mean you have to. Use the next longest length of time from the frequency of you updating orders, ie. 3 day duration if you ...
- by Iain Cariaba - at 2016.01.03 16:53:52
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1386. Multiple order Cancellation - in Player Features and Ideas Discussion [original thread]
Not needed. Just because you can put market orders up for 90 days doesn't mean you have to. Use the next longest length of time from the frequency of you updating orders, ie. 3 day duration if you update once a day, and you can let them expire...
- by Iain Cariaba - at 2016.01.03 03:01:29
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1387. Proposal - Drone Damage Amplifier as a High Slot Module? - in Player Features and Ideas Discussion [original thread]
Lance Spectrum wrote: Iain Cariaba wrote: My PvP Gila fit uses both drones and RLMLs. The drones are to shoot you. The missiles are to shoot drones you send at me, then shoot you when your drones are gone. And? What is your fit and how wou...
- by Iain Cariaba - at 2016.01.03 02:54:11
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1388. Proposal - Drone Damage Amplifier as a High Slot Module? - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Drones are different. Stop trying to apply guns and missiles logic to them, you can kill drones, can't do the same with other weapons. This. My PvP Gila fit uses both drones and RLMLs. The drones are to shoot you. The mi...
- by Iain Cariaba - at 2016.01.02 07:39:07
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1389. Micro Jump Field Generator - in Player Features and Ideas Discussion [original thread]
Draksi Vonholle wrote: A question: Why don't stations have windows that we can use look out to see all the nasties? Because we have undock invulnerability? You undock, have a good look at the overview, and dock back up if you don't like what'...
- by Iain Cariaba - at 2016.01.02 07:35:01
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1390. More Group PvE or Encouraging New Player Group PvE - in Player Features and Ideas Discussion [original thread]
For vets: Running existing PvE as a group gets it done much faster, allowing you to make more isk. Just because it can be done solo does not mean it has to be done solo. For newbies: Running existing PvE as a group allows them to tackle harde...
- by Iain Cariaba - at 2016.01.02 07:29:41
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1391. Micro Jump Field Generator - in Player Features and Ideas Discussion [original thread]
RealFlisker wrote: Seems I've not completely explained myself here. I was not outside docking range. Any closer to station, I might aswell have been the station. The moment the MJDG was activated, I could not dock. So no time to react, what s...
- by Iain Cariaba - at 2016.01.01 17:50:00
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1392. Crybaby mod PLZ - in Player Features and Ideas Discussion [original thread]
AMARR CITIZEN 11151215 wrote: bad troll bait No.
- by Iain Cariaba - at 2016.01.01 06:58:55
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1393. Dev's Please increase font size options - in Assembly Hall [original thread]
1. Glasses, if you don't already have them. 2. Run EvE in fullscreen at a lower resolution. Seriously, you don't have to run EvE at max resolution.
- by Iain Cariaba - at 2016.01.01 03:04:06
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1394. Semi-regular kickstarter campaigns for special dev work - in Player Features and Ideas Discussion [original thread]
Tristan Agion wrote: So in practice I think there is a line between profiting and profiteering. No, there isn't. Profiting is the goal of any business. Profiteering is an unethical business practice where you capitalize on the misfortune of o...
- by Iain Cariaba - at 2015.12.31 06:20:32
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1395. Name Change, yes this topic again... - in Player Features and Ideas Discussion [original thread]
R3d Andven wrote: If you purchase PLEX with ISK it does not generate REAL cash for the Owners, so it cannot be considered the same as "paying" with cash. Nope, that is incorrect. When you purchase PLEX with ISK, and use it, is when the real ...
- by Iain Cariaba - at 2015.12.30 20:49:45
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1396. Small Orca tweak - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: elitatwo wrote: Iain Cariaba wrote: ...They need that coordination even without OP's suggestion. If the Orca pilot actualy leads the op, rather than simply providing boosts, then the effectiveness of the whole op increase...
- by Iain Cariaba - at 2015.12.30 15:55:27
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1397. Small Orca tweak - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Isn't having one guy decide how many cycles and which rocks to hit more towards automation than letting the individual pilots decide which rocks to pick, and where they need to be? It's not automation by any means. I would comp...
- by Iain Cariaba - at 2015.12.30 07:26:47
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1398. CCP Fix the War Dec system - in Player Features and Ideas Discussion [original thread]
Ares Desideratus wrote: Daichi Yamato wrote: Nevyn Auscent wrote: Daichi Yamato wrote: And what would your suggestion be? Most wardeccers would choose to ignore whatever means you give them to end a dec early because they'd be trying ...
- by Iain Cariaba - at 2015.12.29 20:01:35
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1399. unload cargo when docked - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Its really not that hard to press ctrl-A and then drag items two inches. Apparently it is, hence OP.
- by Iain Cariaba - at 2015.12.29 19:17:35
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1400. New ship ideas - in Player Features and Ideas Discussion [original thread]
If you want more yield than a mack, fly a hulk. If you want more tank, fly a skiff. You don't get all three in one.
- by Iain Cariaba - at 2015.12.29 19:16:44
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